Lemuel Ling's Portfolio

VFX Showcase
This page is where I record my growth as a VFX artist, where I showcase effects that I'm proud of making among the hundreds that I have done. Looking back at the earlier ones that I have made always give me motivation to do better and improve.
First VFX
The very first VFX I made in Unreal Engine, made to replicate the kame-hame-ha blast from Dragon ball .
First real time VFX
I was tasked to make VFX for the skillset for a thief/rogue class in a RPG genre. It took 2 weeks to complete this task but it was fun and I was hungry for more.
2023 progress
After the first real time VFX I made for the thief class, I was tasked with many more VFXs to make. I made VFXs for environments, player abilities, enemy attacks and for UI. For each VFX I make I try to challenge myself with different ways of making them and this is a compilation of a few that I like.
2024 progress
Even after a year of working with real time VFX, I'm still learning different ways on how to create visual effects. I have found myself getting stuck and failing to achieve the visuals that I desire, but I learned that with enough research and a little creativity, I can transport the effects I have in mind onto the screen.